POV-Ray : Newsgroups : povray.general : making body parts ?? : Re: making body parts ?? Server Time
11 Aug 2024 17:13:35 EDT (-0400)
  Re: making body parts ??  
From: Andrew Cocker
Date: 22 Jul 1999 22:33:12
Message: <3797d468@news.povray.org>
I have a macro somewhere that places objects between two points, like beads
on a string. As the distance between each joint remains constant, couldn't
you use this method? You could build each limb from many spheres of various
sizes, and you'd only need to animate the joint movement in 3d space. You
could actually simulate muscle flexing also by affecting the scale of
individual components. It'd be difficult to do certainly, but better perhaps
than blobs or meshes.
I had intended to do this myself, using rotating orbiting blob-shapes, but
couldn't find the movement data for the joints. Motion capture data was what
I was looking for, but had no joy.

Just thought, if you created each limb seperately, then maybe you could
cylindrically map a bump_map on each one to simulate muscle tone.

------
Andy


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